Mensch und KI beginnen in jeder Spielrunde abwechselnd. Layoutverbesserungen.
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1 changed files with 116 additions and 162 deletions
278
src/App.vue
278
src/App.vue
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@ -1,8 +1,10 @@
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<template>
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<h2>
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Wer die letzte Münze nimmt, gewinnt.<br />
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Trainiere die KI!
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Wer die letzte Münze nimmt, gewinnt.
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</h2>
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<h4>
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Trainiere die KI und beobachte, was mit den gemerkten Zügen der KI passiert!
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</h4>
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<br />
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<H3>Münzen:</H3>
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@ -11,168 +13,129 @@
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<br />
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<br />
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<div class="grid-container-spalten-2">
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<div
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class="grid-item-spalte"
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v-bind:class="[
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{ aktiv: this.wer_ist_dran_mensch },
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{
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inaktiv:
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!this.wer_ist_dran_mensch || this.aktueller_muenzen_stand <= 0,
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},
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]"
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>
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<div class="grid-item-spalte" v-bind:class="[
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{ aktiv: this.wer_ist_dran_mensch },
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{
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inaktiv:
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!this.wer_ist_dran_mensch || this.aktueller_muenzen_stand <= 0,
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},
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]">
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<h3>Mensch</h3>
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</div>
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<div
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class="grid-item-spalte"
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v-bind:class="[
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{ aktiv: !this.wer_ist_dran_mensch },
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{
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inaktiv:
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this.wer_ist_dran_mensch || this.aktueller_muenzen_stand <= 0,
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},
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]"
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>
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<div class="grid-item-spalte" v-bind:class="[
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{ aktiv: !this.wer_ist_dran_mensch },
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{
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inaktiv:
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this.wer_ist_dran_mensch || this.aktueller_muenzen_stand <= 0,
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},
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]">
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<h3>KI</h3>
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</div>
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<div
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v-bind:class="[
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{ aktiv: this.wer_ist_dran_mensch },
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{
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inaktiv:
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!this.wer_ist_dran_mensch || this.aktueller_muenzen_stand <= 0,
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},
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]"
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>
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<div v-bind:class="[
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{ aktiv: this.wer_ist_dran_mensch },
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{
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inaktiv:
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!this.wer_ist_dran_mensch || this.aktueller_muenzen_stand <= 0,
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},
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]">
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<template v-for="index in this.max_muenzen_pro_zug">
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<button class="btn btn-primary"
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v-on:click="nimm(index, false)"
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:disabled="!wer_ist_dran_mensch"
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v-show="index <= this.aktueller_muenzen_stand"
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>
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<button class="btn btn-primary" v-on:click="nimm(index, false)" :disabled="!wer_ist_dran_mensch"
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v-show="index <= this.aktueller_muenzen_stand">
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nimm {{ index }}
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</button>
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<br />
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</template>
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</div>
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<div
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class="grid-container-spalten-3"
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v-bind:class="[
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<div class="grid-container-spalten-3" v-bind:class="[
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{ aktiv: !this.wer_ist_dran_mensch },
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{ inaktiv: this.wer_ist_dran_mensch },
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{ inaktiv: this.wer_ist_dran_mensch == null },
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]">
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<div class="grid-item-spalte" v-bind:class="[
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{ aktiv: !this.wer_ist_dran_mensch },
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{ inaktiv: this.wer_ist_dran_mensch },
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{ inaktiv: this.wer_ist_dran_mensch == null },
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]"
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>
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<div
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class="grid-item-spalte"
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v-bind:class="[
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{ aktiv: !this.wer_ist_dran_mensch },
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{ inaktiv: this.wer_ist_dran_mensch },
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{ inaktiv: this.wer_ist_dran_mensch == null },
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]"
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>
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]">
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Anzahl Münzen
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</div>
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<div
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class="grid-item-spalte"
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v-bind:class="[
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{ aktiv: !this.wer_ist_dran_mensch },
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{ inaktiv: this.wer_ist_dran_mensch },
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{ inaktiv: this.wer_ist_dran_mensch == null },
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]"
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>
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<div class="grid-item-spalte" v-bind:class="[
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{ aktiv: !this.wer_ist_dran_mensch },
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{ inaktiv: this.wer_ist_dran_mensch },
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{ inaktiv: this.wer_ist_dran_mensch == null },
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]">
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Mögliche Züge
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</div>
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<div
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class="grid-item-spalte"
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v-bind:class="[
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{ aktiv: !this.wer_ist_dran_mensch },
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{ inaktiv: this.wer_ist_dran_mensch },
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{ inaktiv: this.wer_ist_dran_mensch == null },
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]"
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>
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<div class="grid-item-spalte" v-bind:class="[
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{ aktiv: !this.wer_ist_dran_mensch },
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{ inaktiv: this.wer_ist_dran_mensch },
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{ inaktiv: this.wer_ist_dran_mensch == null },
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]">
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Gemerkter Zug
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</div>
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<template
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v-for="(element, element_index) in this.spielsituationen"
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:key="element.anzahl_muenzen"
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>
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<div
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class="grid-item-spalte"
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v-bind:class="[
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{
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aktiv:
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!this.wer_ist_dran_mensch &&
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element.anzahl_muenzen == this.aktueller_muenzen_stand,
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},
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{
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inaktiv:
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!this.wer_ist_dran_mensch &&
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element.anzahl_muenzen != this.aktueller_muenzen_stand,
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},
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]"
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>
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<template v-for="(element, element_index) in this.spielsituationen" :key="element.anzahl_muenzen">
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<div class="grid-item-spalte" v-bind:class="[
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{
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aktiv:
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!this.wer_ist_dran_mensch &&
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element.anzahl_muenzen == this.aktueller_muenzen_stand,
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},
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{
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inaktiv:
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!this.wer_ist_dran_mensch &&
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element.anzahl_muenzen != this.aktueller_muenzen_stand,
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},
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]">
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{{ element.anzahl_muenzen }}
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</div>
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<div
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class="grid-item-spalte"
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v-bind:class="[
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{
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aktiv:
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!this.wer_ist_dran_mensch &&
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element.anzahl_muenzen == this.aktueller_muenzen_stand,
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},
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{
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inaktiv:
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!this.wer_ist_dran_mensch &&
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element.anzahl_muenzen != this.aktueller_muenzen_stand,
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},
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]"
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>
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<div class="grid-item-spalte" v-bind:class="[
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{
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aktiv:
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!this.wer_ist_dran_mensch &&
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element.anzahl_muenzen == this.aktueller_muenzen_stand,
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},
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{
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inaktiv:
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!this.wer_ist_dran_mensch &&
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element.anzahl_muenzen != this.aktueller_muenzen_stand,
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},
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]">
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<template v-for="zug_moeglichkeit in element.moegliche_zuege">
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<button class="btn btn-primary"
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v-on:click="nimm(zug_moeglichkeit, true)"
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:disabled="
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this.wer_ist_dran_mensch ||
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element.anzahl_muenzen != this.aktueller_muenzen_stand
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"
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v-show="zug_moeglichkeit <= element.anzahl_muenzen"
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>
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nimm {{ zug_moeglichkeit }}
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<button class="btn btn-primary" v-on:click="nimm(zug_moeglichkeit, true)" :disabled="this.wer_ist_dran_mensch ||
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element.anzahl_muenzen != this.aktueller_muenzen_stand
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" v-show="zug_moeglichkeit <= element.anzahl_muenzen">
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nimm {{ zug_moeglichkeit }}
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</button>
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<br />
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</template>
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</div>
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<div
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class="grid-item-spalte"
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v-bind:class="[
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{
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aktiv:
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!this.wer_ist_dran_mensch &&
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element.anzahl_muenzen == this.aktueller_muenzen_stand,
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},
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{
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inaktiv:
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!this.wer_ist_dran_mensch &&
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element.anzahl_muenzen != this.aktueller_muenzen_stand,
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},
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]"
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>
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<div class="grid-item-spalte" v-bind:class="[
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{
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aktiv:
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!this.wer_ist_dran_mensch &&
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element.anzahl_muenzen == this.aktueller_muenzen_stand,
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},
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{
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inaktiv:
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!this.wer_ist_dran_mensch &&
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element.anzahl_muenzen != this.aktueller_muenzen_stand,
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},
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]">
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<button class="btn btn-primary"
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disabled v-show="element.gemerkter_zug > 0">
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{{ this.gib_gemerkter_zug_ausgabe(element.gemerkter_zug) }}
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</button>
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<button class="btn btn-primary" disabled v-show="element.gemerkter_zug > 0">
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{{ this.gib_gemerkter_zug_ausgabe(element.gemerkter_zug) }}
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</button>
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</div>
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</template>
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</div>
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</div>
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<br />
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<DIV style="white-space: pre-wrap;">
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{{ this.ausgabe }}
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</DIV>
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<br />
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<br />
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<br />
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@ -192,11 +155,7 @@
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<div class="content" id="content0" style="text-align: center">
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<br />
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<button
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class="btn btn-primary"
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style="background-color: red"
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@click="initialisiere_spiel"
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>
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<button class="btn btn-primary" style="background-color: red" @click="initialisiere_spiel">
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Alle gelernten KI-Züge löschen.
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</button>
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<br />
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@ -209,19 +168,12 @@
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<div class="column" style="text-align: center">
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<h3>Münzenanzahl</h3>
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<button
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class="btn btn-primary"
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@click="update_anzahl_muenzen(--this.zustaende)"
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>
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<button class="btn btn-primary" @click="update_anzahl_muenzen(--this.zustaende)">
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-
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</button>
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<b style="font-size: xx-large">{{ this.zustaende }}</b
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>
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<button
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class="btn btn-primary"
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@click="update_anzahl_muenzen(++this.zustaende)"
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>
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<b style="font-size: xx-large">{{ this.zustaende }}</b>
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<button class="btn btn-primary" @click="update_anzahl_muenzen(++this.zustaende)">
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+
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</button>
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@ -232,19 +184,13 @@
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<div class="column" style="text-align: center">
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<h3>max. Münzen pro Zug</h3>
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<button
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class="btn btn-primary"
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@click="update_max_muenzen_pro_zug(--this.max_muenzen_pro_zug)"
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>
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<button class="btn btn-primary" @click="update_max_muenzen_pro_zug(--this.max_muenzen_pro_zug)">
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-
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</button>
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<b style="font-size: xx-large">{{ this.max_muenzen_pro_zug }}</b>
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<button
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class="btn btn-primary"
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@click="update_max_muenzen_pro_zug(++this.max_muenzen_pro_zug)"
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>
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<button class="btn btn-primary" @click="update_max_muenzen_pro_zug(++this.max_muenzen_pro_zug)">
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+
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</button>
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<br />
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@ -267,9 +213,10 @@ export default {
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data() {
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return {
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wer_ist_dran_mensch: true,
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wer_hat_zuletzt_angefangen: true,
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aktueller_muenzen_stand: 4,
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zustaende: 4,
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max_muenzen_pro_zug: 3,
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max_muenzen_pro_zug: 2,
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spielsituationen: [],
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letzter_gewinner_mensch: null,
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ausgabe: "",
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@ -314,17 +261,23 @@ export default {
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},
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neuer_spieldurchgang() {
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this.aktueller_muenzen_stand = this.zustaende;
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console.log("letzter gewinner: " + this.letzter_gewinner_mensch);
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if (this.letzter_gewinner_mensch) {
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this.loesche_gemerkten_zug();
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} else {
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this.reset_gemerkten_zug();
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}
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this.wer_ist_dran_mensch = true;
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this.aktueller_muenzen_stand = this.zustaende;
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this.wer_ist_dran_mensch = !this.wer_hat_zuletzt_angefangen;
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this.wer_hat_zuletzt_angefangen = this.wer_ist_dran_mensch;
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this.letzter_gewinner_mensch = null;
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this.ausgabe = "Spiel läuft";
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},
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nimm(anzahl, ki_zug) {
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@ -338,16 +291,17 @@ export default {
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this.merke_zug(alter_muenzen_stand, anzahl);
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wer = "Die KI";
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}
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this.ausgabe = wer + " hat im letzten Zug " + this.gib_muenztext(anzahl) + " genommen. ";
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this.ausgabe = wer + " hat im letzten Zug " + this.gib_muenztext(anzahl) + " genommen.";
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if (
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this.aktueller_muenzen_stand <= 0 ||
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this.wer_ist_dran_mensch &&
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this.spielsituationen[
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this.spielsituationen.length - this.aktueller_muenzen_stand
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].moegliche_zuege.length == 0
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) {
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this.letzter_gewinner_mensch = this.wer_ist_dran_mensch;
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this.ausgabe += "Spielende: " + wer + " hat gewonnen.";
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this.ausgabe += " \n \n Spielende: " + wer + " hat gewonnen.";
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this.wer_ist_dran_mensch = null;
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} else {
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this.wer_ist_dran_mensch = !this.wer_ist_dran_mensch;
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|
@ -407,15 +361,15 @@ export default {
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if (anzahl == 1) {
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rueckgabe = "1 Münze";
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}
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return rueckgabe;
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},
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gib_gemerkter_zug_ausgabe(anzahl) {
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if (anzahl > 0) {
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return "nimm " + this.gib_muenztext(anzahl);
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} else {
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return "";
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}
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return "nimm " + this.gib_muenztext(anzahl);
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} else {
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return "";
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}
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},
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},
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